Given that the new RDNA2 GPUs provide some support for hardware accelerated raytracing and there is even a new shiny Vulkan extension for it, it may not be a surprise that we’re working on implementing raytracing support in RADV.
In RADV we just added an option to speed up rendering by rendering less pixels.
In this article I show how reading from VRAM can be a catastrophe for game performance and why.
This is the first post of this blog and with it being past midnight I couldn’t be bothered making one about a technical topic. So instead here is an explanation of my plans with the blog.