First Rays

Given that the new RDNA2 GPUs provide some support for hardware accelerated raytracing and there is even a new shiny Vulkan extension for it, it may not be a surprise that we’re working on implementing raytracing support in RADV.

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A New Blog, Now What?

This is the first post of this blog and with it being past midnight I couldn’t be bothered making one about a technical topic. So instead here is an explanation of my plans with the blog.

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